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Seedance 2.5 Video

【格式】本段总时长8秒,21:9宽画幅,4个镜头硬切,30fps。方向以观众视角为准。 【基调】高精度3D动画电影CG质感,深夜低照度,暗部细节少;冷青蓝主调,暖橙仅出现在灯串处。 【主体】红衣少女:近二十岁,深棕色齐耳短发,琥珀色大眼睛,金色耳坠,彩色珠串项链,暗红色立领外套,深色战术胸挂,黑色护腕长靴,背负长棍。甲胄武者:长辫,金属肩甲臂甲,青灰围巾,深色轻甲。怪物:黑亮节肢甲壳,蜘蛛状多足,猩红发光的复眼与口部。笑脸悬浮车:圆形碰碰车造型,车头笑脸图腾,底部蓝色悬浮光。麻花辫女孩:深色双麻花辫。爆炸头男孩:黑色爆炸头,护目镜头带,深色背心。红发少女:粉红色高马尾,短打装束。 【场景】深夜游乐园:湿滑反光地面、锈蚀过山车轨道、发光旋转木马、木质围栏、远处城市灯点。光源仅:灯串、木马灯、红色自发光;冷蓝夜光,暗部细节少。 【镜头1|0-2.9秒】中景:红衣少女从高处落下成低蹲姿态,一臂后扫,水花溅起,背景大桥灯串。 【镜头2|2.9-5.2秒】中景:甲胄武者一拳打向扑来的怪物,怪物口部猩红发光,水沫四溅,背景城市灯点。 【镜头3|5.2-6.2秒】低角度:麻花辫女孩与爆炸头男孩驾驶笑脸悬浮车掠过木围栏,背景发光旋转木马向左掠过。 【镜头4|6.2-8秒】中景:红发少女踩悬浮板在夜空中侧身压弯,浅景深。 【声音】无配乐。底噪:夜风、细雨、机械低鸣;〈落地水花〉〈拳击闷响与怪物嘶叫〉〈悬浮车电机嗡鸣〉。 【保持一致】各角色仅在自己镜头出现、造型不变;怪物造型一致;冷青蓝+暖橙光线方向不变。 【排除】无水印角标、不渲染字幕、无配乐、无慢动作、怪物数量不增加。

Seedance 2.5Video
Seedance 1.5 Pro Video

高品质窗帘产品展示,聚焦材质质感和纹理细节,柔和自然光照映衬,突出布料的细腻纹理和高档质感,真实布料起伏折痕,面料细腻触感可感,米色/浅灰色系,高级简约风格,现代卧室场景背景,窗户光线透过窗帘形成柔和光影,视频动态展示窗帘轻轻飘动、自然拉伸,展现布料厚度和柔软度,高清真实风格,写实摄影质感

Seedance 1.5 ProVideo
seedance-2.0-pro Video

[In the style of a classic Disney animated film, circa the 1990s, high-quality 2D hand-drawn limited cel animation. Stretch and squash techniques, but not exaggerated. (Do NOT use CGI or any other type of animation.) The character is the female military officer seen in reference image 1, undergoing a stunning and cinematic growth sequence, outgrowing a military laboratory. Multi-shot composition editing with dynamic cinematography, expressive movement, and visual flourish like a music video. The tone should be serious, detailed, and sharp, with the cinematic quality of top studios. use wide, unzoomed shots for comparitive scale. The video should NOT just be the reference images animated in motion, but should sincerely resemble as mentioned earlier a disney hand animated cel based film from the 1990s.] [A beautiful, elegant, slender but very muscular and top heavy young military women grows bigger in a regular sized military laboratory (the ceiling should be regular height at about 10 feet). An important note is that though they grow larger, and curvier and remsins muscular, the woman does NOT at any point grow rounder, or fatter, especially their face stays thin and gorgeous.] [The music for the video which should be emphasized is an epic and emotional musical narrative piece the woman is singing, like a villain origin song, which is ominous and imposing, with lyrics about size, growing, that consust of adjectives and synonyms meaning 'huge' as if to underscore the transformation occurring, with each word sounding more indylgent in pleasure and desire. There is no particular spoken dialogue, except for the ambient noises one would expect from the woman growing and outgrowing things as the lab is destroyed around her. For her part the woman should groan and moan in sensation and reaction to what is happening to her.] [As the video begins, the woman is standing in the middle of a small sci-fi looking platform that has Neon lights flowing in a small burst. She immediately starts to grow bigger in size, affecting her outfit. Make it cinematic like American werewolf of london style. She groans and grunts as she grows, clothes straining and tearing, Have a closeup shot of their seams tearing, feet bursting and forcing their way out of her boots, as well as a closeup of outfits shredding. It should be very rapid and powerful growth in spurts, As she stands in the middle of the room Very quickly her size expands and grows outward with rapid speed and force, filling the available space in the room with furniture and furnishings pushed aside and broken as she outgrows it all. We see a closeup shot of her now giant feet pressed flat and growing bigger against one wall, a spiderweb of cracks and fractures from the increasing size and pressure. A normal sized other female scientist is trapped between the woman's toes and the wall, struggling to escape the growing appendage. We see a hallway elsewhere in the building where a couple of comparably tiny/nornal sized female scientists flee down the hallway from the growing scientist's enlarging hand as it stretches and grows down the hall, her knuckles digging into the ceiling as it moves and grows forwards (the storyboard shows it coming through the ceiling, but it should be coming straight down the hall). Blushing, and with sweat beading down her brow, she runs our of room claustrophobically. We see a room on a higher floor where two normal sized female scientists try to keep their balance as the floor bulges and breaks, as the growing female scientist's head starts to grow up and through. the main female scientist's head, neck and the very beginning of her upper body at an enormous size continue to break and outgrow the floor from below, as she still enlarges and rises, the floor in front of her also starting to bulge and rise as her chest is beginning to enlarge through the floor, as the two normal sized/tiny female scientists are perched atop it as it also bursts through and rises as the scientists grows up through multiple floors one after the other as the speed of her growth increases. Finally, she bursts forth and emerges in great destructive detail from the laboratory as a whole as seen from an exterior shot (as a note, the reference image 4 shows the building as being single or double story, but it should be much bigger, with numerous levels and floors). Make it dark and foreboding in atmosphere. The video should span a wide increasing range of scale Make sure the anatomy and physics remain stable and consistent ]

seedance-2.0-proVideo
Seedance 1.5 Pro Video

链状长条无人机关节跟随风扇吹出的风,向钟摆一样大幅度的自然左右摆动

Seedance 1.5 ProVideo
Seedance 2.0 Fast Video

A commercial-style video of a beautiful young Asian woman showcasing a stylish silver handbag. She is wearing a white puff-sleeve dress and has long straight black hair. She interacts naturally with the camera, smiling confidently, gesturing towards the bag, and demonstrating how to carry it both by hand and as a crossbody bag. The video includes a close-up shot focusing on the bag to highlight its silver textured leather surface, ruffled handle, and a decorative white lace bow with pearl details. The background is a warm-toned, elegant room with dark brown curtains and a lit table lamp, creating a chic and high-end shopping livestream vibe.

Seedance 2.0 FastVideo
Wan 3.0 Video Video

Speaking

Wan 3.0 VideoVideo
MiniMax H3 Eco Video

第一人称手持手机拍摄的探店Vlog,夏日午后,烈日炎炎。全程手持镜头轻微晃动,真实UGC风格,竖屏构图。画外音为一位年轻女孩兴奋的声音:「天热到冒烟,赶紧冲进蜜雪冰城!招牌柠檬水才四块,吸溜一口,冰冰凉凉酸酸甜甜,爽到飞起!学生党也喝得起,这个夏天就靠它续命啦,冲鸭!」 0-3秒:镜头快速推开一扇玻璃门,走进一家红白主题的奶茶店,门口立着憨态可掬的雪人雪王吉祥物,店内灯光明亮,冷气迎面扑来,镜头略带晃动扫过红色招牌。 3-5秒:镜头转向柜台上方灯箱菜单,一只手指点在「冰鲜柠檬水」的字样上,背景是忙碌的吧台和店员。 5-9秒:第一视角接过店员递来的封口塑料杯,冰鲜柠檬水装满冰块,插下吸管,用力猛吸一大口,吸管里柠檬果肉和冰块翻涌上来,发出咕噜咕噜的吸饮声,镜头微抖,能感受冰爽透心凉。 9-11秒:镜头下移特写杯身上的价签,清晰显示「4元」,杯壁挂满冷凝水珠。 11-15秒:镜头举杯对着阳光摇晃,杯壁水珠滑落,冰块碰撞清脆作响,画面一转走进夏日阳光下的街道,镜头晃动,充满活力,片尾定格在满足的笑声中。

MiniMax H3 EcoVideo
Seedance 2.5 Video

# 一、全局锚定模块 总时长30.0秒 | 16:9横版 | 30fps | 4个分镜,全部动势硬切 | 整体风格:3D科幻CG渲染,次世代PBR拉丝金属质感,写实机械运动规律 | 世界观:文明纪元终审环形大殿——三面环形阶梯座席废墟环抱中央祭坛,地面青铜礼仪刻线呈放射状汇于祭坛,多处塌落阶梯残台与下陷裂纹带,殿顶破洞,废墟纪元,无天气变化无昼夜切换 | 光影:单束暖金天光3800K光柱直落祭坛,为全片唯一主光源;光柱外区域半暗,暗部保留装甲轮廓反光,高对比多层明暗;双色能量光:红#E34234(白骑士)、青#4DD8E3(黑骑士),点缀暗金#C9A227(晶匣与刻线专用),全片无第5种颜色 | 战术动机:黑骑士居高守芯(立于塌阶残台),白骑士平地仰攻,双方一切走位以抢占礼仪刻线与祭坛交点为目的,胜者获得对文明之芯的裁定权 | 透视铁律:全片唯一消失点=祭坛光柱落点,放射刻线、环形座席、殿柱线条全部向该点透视收敛 | 动作铁律:所有大动作必含地面反作用力+骨盆先行0.2秒的解剖学动力链+落地关节吸振;所有小动作必含目镜光先行与流体级末梢延伸;所有主发力按缓入-弧线爆发-下沉缓出三段非线性时序 参考图职责:@1=白骑士外观/配色/武器唯一依据(参考图1);@2=黑骑士外观/配色/武器唯一依据(参考图2),含其单手长剑的形制(修长青色透光剑刃+金色护手+深色剑柄);两者均只继承角色本体,不采用其灰色棚拍平光背景 # 二、分镜流模块 ## 分镜1:蓄势对冲 【时间区间:0.0s-8.0s / 景别:大全景转中景 / 镜头运动:贴地0.5米低机位,机位偏置于刻线延长线45°侧位,0.0-3.0s弧形前移渐起(0.4→1.0m/s),3.0-6.0s沿刻线加速前推(1.0→2.5m/s,Speed Ramp),6.0-7.2s与双骑冲刺同速侧向跟拍(12.5m/s),7.2-8.0s随双方急停同步制动,接触前一帧硬切】 构图:非对称纵深三层——前景:断裂石柱残段自画面左下角斜入画(焦外虚化,占画幅≤15%,不遮刻线与双骑);中景:双骑与刻线;远景:光柱+环形座席。消失点位于画面右侧三分线;@1距镜头18米(左下三分点,平地,近大),@2距镜头26米(+1.2米塌阶残台上,远小),Y轴落差1.2米+Z轴错位8米。头顶留白≥10%,双方相向冲刺方向前方各留三分之一运动留白 1. 布局/出场规则:@1白骑士首次出场——画面左侧刻线端点平地,躯干向右旋转45°(双肩连线与镜头平面呈45°夹角),脊柱保持S弯轴向提拉(颈-胸-腰三段自然微曲,禁铁板直背),重心压于后腿,右手持红光长剑垂直拄地受力;@2黑骑士首次出场——画面右侧塌阶残台上(足下高于@1立足面1.2米),躯干向左旋转40°,脊柱S弯提拉,重心前压于前腿,右手单手扶柄,长剑斜立于体侧、剑尖拄地(剑尖朝下触地于右足侧前方0.3米,与参考图持剑姿态一致,青色刃光沿剑脊流动)。两人实际间距15米。文明之芯=暗金#C9A227多面体晶匣,边长1米,悬浮于中央祭坛上方1.5米——祭坛顶面环形刻纹发出同色微光,晶匣由该力场承托(悬浮有物理依据,非无重力漂浮),力场纹路全程可见。视线锚点:@1双眼死锁@2胸口装甲核心,@2双眼死锁@1面罩。 2. 形体动作与表演层: 0.0-0.1s:开场第一帧,@2青色目镜光先行0.05秒扫向@1方向,头部随后才微转3°(Gaze-First,眼神先于身体); 0.1-2.5s:双方对峙微动——@1@2肩甲散热缝隙各自泄出白色高温蒸气缕(伺服预热,蒸汽上升0.5米后消散);@2残台边缘碎石受体重挤压簌簌掉落;尘埃以0.2m/s匀速下落; 2.5-4.5s:@1左足跨出半步,足跟-全掌滚动触地,地面反作用力(GRF)使石面微陷0.5厘米,剑尖离地抬至水平;同一时刻@2手腕先行翻转、五指沿柄依次滑扣(流体级错位延伸),提剑离地,剑尖沿体侧向斜后方拖曳0.8米刮过石面,刮出火花拖痕(熔融微屑顺拖曳方向后抛,氧化转暗),随即剑身抬起、剑尖指向@1胸口; 4.5-6.0s:@1躯干前倾15°蓄力,骨盆微沉0.2秒,腿部装甲板逐片锁紧,小腿液压杆可见压缩行程;@2自残台跃下,落地双膝弯至90度吸振缓冲(膝部液压杆吸能行程可见),足底石板下陷1厘米,落定瞬间头盔两侧金色耳翼做2帧柔和余震回弹(惯性); 6.0-7.2s:双方同时爆发直线冲刺,0-0.2s足尖碾地缓入蓄势,随后速度0→12.5m/s递增(Speed Ramp);每步足跟触地-碾压-蹬伸完整步态循环,足底触地的地面反作用力震得石板沿刻线连续崩裂,反作用力沿踝-膝-髋逐节上传(动力链),无滑步; 7.2-8.0s:间距缩至2米,双方重心下沉预压(对撞缓入段),画面在武器接触前一帧硬切(动势硬切)。 3. 客观物理事件:冲刺气流卷起尘埃向两侧翻卷;晶匣随能量攀升泛起第一次红青双色微光脉冲,力场纹路亮度同步提升20%;@2剑尖拖刮刻痕与火花灼点、残台落石全程持续。 4. 音画同步: 音效:2.5s蒸汽泄压嘶声,匹配肩甲缝隙;2.6s金属关节锁紧咔嗒,匹配跨步;3.4s剑尖刮石锐响+熔屑滋滋声,匹配拖剑;4.6s@2跃下落地震地闷响;6.0s气浪爆音+石板连续碎裂声,匹配起跑;0.0-8.0s殿内低频风声底噪持续。 ## 分镜2:对撞 【时间区间:8.0s-14.0s / 景别:中景,8.3s急推为交点特写 / 镜头运动:贴地0.5米正面跟镜;8.3s随Hit Stop同步微定0.15秒后急速后撤0.5米避让熔滴;9.5s起随撩击动作上升跟镜至1.5米高;11.5s急摇跟随飞出的长剑,Rack Focus由剑转回@1】 构图:对角线+前景遮挡——交点置于画面下三分之一横线(非正中),两骑连线为对角线;前景:右下角半塌石柱残段斜入画(焦外,占≤12%,不遮武器交点与双方面罩);远景:祭坛光柱位于画面右上,消失点=祭坛落点;摄距4米,光圈f/2.8;特写帧预留@1金色双角完整入画,头顶留白8% 1. 布局/出场规则:@1自画面左侧冲入,@2自右侧冲入;交点发生在刻线末端平地带;长剑、晶匣、祭坛为已出场道具,位置延续分镜1。 2. 形体动作与表演层: 8.0-8.15s:【缓入蓄力】@1骨盆向右拧转先行0.2秒(动力链起点),剑向身后引摆,动力沿脊柱-肩-肘-腕逐节传导(解剖学动力链);同一时刻@2腰胯向前拧转30°,双手换持突刺蓄势; 8.15-8.3s:【弧线爆发】@1剑沿弧线扫出,剑刃末端速度25m/s,剑身拉出3米红色能量拖尾;@2剑尖前刺,速度20m/s,拉出1.5米青色能量拖尾; 8.3-8.45s:【下沉缓出·命中极点】双剑相撞,Hit Stop 0.15秒双方微定格;碰撞点金属瞬间灼红,熔融微滴顺@1的横扫动量向画面右下方抛洒——熔滴带运动模糊、沿抛物线坠落、氧化后1秒内由亮转暗(非光斑贴图);@2剑尖被@1剑面压偏,向画面右下方甩偏15°; 8.45-9.5s:余波:双方以交替后撤步卸力后移2米(每步膝部微沉吸振)并拉开高低位——@1退入石板下陷裂纹带(立足面-0.3米),@2退踏塌落碎阶(立足面+0.4米),足底装甲啃入石面犁出两道刻痕(禁足底滑步);红青双色锐利线状能量丝向四周炸开1米内衰减,将两侧殿柱染成对应色后消散; 9.5-10.5s:@2自高位转体50°挥剑下压横扫;@1腰-胸-颈逐节后弯60°闪过(轴向逐节弯折,非铁板),剑尖掠过面罩前10厘米,风压使@1双角金饰做2帧柔和余震回弹; 10.5-11.5s:@1骨盆下沉0.2秒再拧转45°向上,动力沿脊柱-肩-腕传导,剑自低位弧线上撩,双剑相磕,@1剑锋擦过@2剑身中段,被磕处金属热熔发红(仰击动量与撩击方向一致); 11.5-13.0s:@2单手握持吃不住自下而上的震劲,长剑脱手,顺撩击动量向上后方旋转飞出15米(旋转2周),剑尖朝下插入@2右后方石地,入石0.5米,插入点石面放射裂纹,剑身嗡鸣,青光闪烁渐弱; 13.0-14.0s:@1自低洼处蹬地跃出,剑势不停向前压迫,@2空手自碎阶侧身撤步卸力,间距3米,动势中硬切。 3. 客观物理事件:熔滴落地处石面留下3处灼烧黑点;下陷带与碎阶地形自本镜起全程存在;擦痕/裂纹只增不减。 4. 音画同步: 音效:8.3s金属对撞爆音+高温滋响,匹配Hit Stop;9.0s能量丝爆裂声;12.8s剑尖入石闷响+剑身嗡鸣长尾;底噪延续。 ## 分镜3:悬剑 【时间区间:14.0s-22.0s / 景别:中近景 / 镜头运动:14.0-14.6s自摄距3米急推至0.8米(Speed Ramp,推至即减速settle);14.6s起机位带20°荷兰斜角(动机:3厘米悬剑的失衡悬置感,非无动机乱斜角),完成一次Rack Focus(剑尖↔红色目镜一个往复);17.0-18.5s镜头随@2跪落下摇15°;18.5-22.0s焦点回落至@1拄地手,镜头以1°/s微弧侧移维持斜角】 构图:过肩框架(OTS)+三分法——前景:@2右肩甲剪影自画面右下角入画(虚焦,占画幅15%,不遮@1面罩与剑尖,Z轴深度错位);@1面部置于左侧三分线交点,3/4侧身切角,视线前方(画面右侧)留白≥20%;头顶留白8%(金色双角完整入画);中景:悬剑对峙;远景:光柱边缘与环形座席虚化;消失点=祭坛落点 1. 布局/出场规则:@1立于画面左侧下陷带平地(立足面-0.3米),躯干向右旋转45°呈3/4面向镜头方向,重心前腿弓、后腿绷;@2位于画面右侧+0.4米碎阶上,高低阶梯落差0.7米;@2的长剑保持剑尖入石状态于画外右侧(画外资产,本镜不带出)。 2. 形体动作与表演层: 14.0-14.15s:【缓入蓄力】@1重心微沉,骨盆微拧,后腿蓄能; 14.15-14.4s:【弧线爆发】蹬地拧腰直刺,剑走微弧切入,剑尖微仰5°指向@2面罩,速度18m/s,红色拖尾收束为一线; 14.4-14.6s:【下沉缓出】剑尖在@2黑色面罩前3厘米处急停,Hit Stop 0.2秒;@1急停姿态:前腿弓、后腿绷、躯干后仰30°阻尼制动,小腿液压杆可见回收行程; 14.6-17.0s:悬停对峙2.4秒:@2双臂自然垂于体侧(空手不以手臂格挡,以不抵抗姿态受剑);剑尖能量刃与@2面罩之间的空气被电离,拉出2-3根蓝白色细电弧丝噼啪跳动(高压电弧物理,仅在3厘米间隙内不外溢);红色目镜与青色目镜对视互锁;晶匣泛起第二次双色微光脉冲; 17.0-18.5s:@2双肩先沉、退半步,腕-肘-肩依次松沉,五指自小指至拇指以每指0.05秒错位依次张开(流体级末梢延伸);后膝以0.5秒匀速沉落跪于碎阶边缘(膝部液压杆吸能缓冲,非砸地,不以手撑地),落定瞬间金色耳翼做2帧柔和余震回弹;双手垂放体侧呈受降姿态,跪地处石面受压出现细裂纹、碎阶边缘碎石剥落,头盔低垂,装甲青光降至30%亮度; 18.5-22.0s:@1收剑:手腕先行下沉,五指沿柄依次滑扣(流体级错位),剑尖拄地,脊柱S弯轴向回提,重心下沉,肩甲蒸汽再次泄出一次(蒸汽缕消散前做2帧柔和余震回弹),下沉动势衔接硬切。 3. 客观物理事件:电弧丝仅存在于3厘米间隙;@2跪地裂纹与碎阶剥落全程持续。 4. 音画同步: 音效:14.4s金属急停锐响;14.6-17.0s电弧噼啪细响;17.0s装甲关节泄压声+后膝跪落碎石阶闷响;底噪延续。 ## 分镜4:破匣 【时间区间:22.0s-30.0s / 景别:全景转大全景 / 镜头运动:22.0-24.0s与@1同速侧向跟移(1.2m/s);24.0-25.5s升降镜上升至3.5米高、俯角15°;25.7s急推匣缝特写;25.7-30.0s后拉+上升复合升降镜(起步3m/s,Speed Ramp减速至停),终幅摄距25米、高8米】 构图:黄金分割留白——光柱与祭坛落于画面左侧三分线(消失点=光柱落点,放射刻线与环形座席弧线向该点收敛);@1立于左三分线祭坛侧塌阶残台上(+0.6米),@2跪于右侧前景碎阶(距镜头18米,+0.4米),@1距镜头25米,Y轴落差与Z轴错位并存,一立一跪连线构成隐对角;前景:@2跪影半剪影压住画面右下角(光柱尘雾罩住远景@1轮廓形成第二层大气遮挡,主次分明);远景:环形座席与顶洞光柱入画;头顶留白≥12%;@2跪姿视线前方(画面左侧)留白;终幅为非对称失衡构图,视觉重量偏左 1. 布局/出场规则:@2保持受降跪姿不变(后膝跪落碎阶、双手垂放体侧、头盔低垂,画面右侧);@1自画面左侧转身背对@2,走向中央祭坛侧塌阶残台,运动方向自左向右,朝向转为3/4背对镜头,跃上+0.6米残台。 2. 形体动作与表演层: 22.0-22.1s:@1青色环境光下的红色目镜光先行0.05秒锁上晶匣顶棱(Gaze-First),随后起步; 22.1-24.0s:@1行走7步至残台前(步速约1.2m/s,每步足跟触地-碾压-蹬伸完整步态,脊柱保持S弯轴向提拉并随步态轴向自然微旋,肩甲随步伐惯性摆动,足音清晰); 24.0-25.5s:@1跃上残台(+0.6米,落台双膝下沉至90度吸振,膝部液压杆下沉8厘米,石台受压微沉0.5厘米);【缓入蓄力】双手握柄举剑过肩,骨盆右拧60°先行0.2秒,脊柱-肩-肘逐节卷带(解剖学动力链),剑向身后引摆,蓄力1.5秒,红光沿剑身向刃尖汇聚(自高位劈落,动量与重力同向); 25.5-25.7s:【弧线爆发】剑沿过肩弧线下劈,末端速度20m/s,命中晶匣顶棱,Hit Stop 0.1秒,命中点暗金匣面灼出熔红切线; 25.7-27.0s:【下沉缓出】晶匣沿剑线裂为两半,祭坛力场刻纹同步熄灭——晶匣失去承托按重力坠落(非凭空消失),内部空无一物,只有内壁积尘随裂口洒落;两半先后砸落祭坛碎裂,腾起灰尘;@1手臂顺劈落惯性继续下沉至体前再收住(惯性余波),躯干随动回正15°,剑刃余振轻嗡一次; 27.0-30.0s:@1垂剑立于残台上,重心下沉静止;@2仍保持受降跪姿于画面右侧碎阶;尘埃以0.2m/s匀速穿过光柱飘落;结尾定格大全景:一立(高台)一跪(前景碎阶),碎匣散落,熄灭的力场刻纹环绕,光柱偏左居三分线。 3. 客观物理事件:晶匣0-25.7s完好悬浮(力场承托有据);碎匣裂片永久留在祭坛上,只增不减;力场刻纹熄灭后不再复亮。 4. 音画同步: 音效:25.5s剑刃破空声;25.7s晶匣脆裂+力场熄灭低鸣+碎片两次坠落闷响;27.0-30.0s仅剩风声底噪收尾。 # 三、一致性锁死模块 1. 角色恒定:@1白骑士=白黑双色装甲+金色镶边+红色#E34234能量纹路+金色双角头盔+黑底红色V形全罩目镜(无面部外露)+白色高跟式装甲足;武器=金色十字护手红色透光能量长剑。@2黑骑士=黑蓝灰双色装甲+金色镶边+青色#4DD8E3能量纹路+青色V形目镜+头盔两侧金色耳翼;武器=单手长剑(修长青色透光能量剑刃+金色护手+深色剑柄)。@1@2的甲片结构、能量纹路走向、体型比例、光色全片硬锁定:不摘盔、不切换形态、不新增装备、无画风漂移、无变脸。@2的长剑于13.0s剑尖入石后位置恒定至片尾(分镜3画外亦保持),不消失、不回手、不变形。装甲擦痕、灼烧黑点、石面裂纹与拖刮刻痕只增不减,不回退。 2. 地形与物理规则恒定:重力竖直向下,任何悬浮必须有可见力场依据(晶匣由祭坛力场承托);能量接触必产生热效应(灼红/热熔/熔滴),熔滴受重力沿抛物线坠落;地形账本全程一致——塌阶残台两座(分镜1@2立足的+1.2米残台、分镜4祭坛侧+0.6米残台)、碎阶(+0.4米,分镜2末@2退守、分镜3跪落、分镜4前景)、下陷裂纹带(-0.3米,分镜2末@1退入、分镜3立足),各高差位置分镜间不漂移不消失;全片唯一主光源=暖金天光3800K光柱;红#E34234、青#4DD8E3、暗金#C9A227三色用途恒定,禁新增颜色;装甲恒为拉丝金属PBR,地面恒为花岗岩,无风格漂移。 3. 道具恒定:晶匣0-25.7s位置形态恒定;祭坛与力场刻纹形态位置恒定(刻纹25.7s熄灭属显式状态变化);已出现破坏全程持续;未提及的道具不凭空出现。

Seedance 2.5Video